Kinect V2 Skeleton4/18/2021
They internally demonstrated this and established where they believed the technology could be in a few years, which led to the strong interest to fund further development of the technology; this has also occurred at a time that Microsoft executives wanted to abandon the Wii-like motion tracking approach, and favored the depth-sensing solution to present a product that went beyond the Wiis capabilities.For other skeletal tracking systems, see Gesture recognition and Motion capture.
Kinect V2 Skeleton Software And ArtificialThe technology includes a set of hardware originally developed by PrimeSense, incorporating RGB cameras, infrared projectors and detectors that mapped depth through either structured light or time of flight calculations, and a microphone array, along with software and artificial intelligence from Microsoft to allow the device to perform real-time gesture recognition, speech recognition and body skeletal detection for up to four people, among other capabilities. Kinect is a peripheral that sits atop the users display similar to a webcam. Kinect first launched as an add-on for the Xbox 360 in November 2010, and within a few months more than 10 million units had been sold, making it one of the fastest-selling computer hardware products at the time. However, video games had to be developed to specifically incorporate the Kinects features, and the bulk of games released with Kinect support were family-friendly titles. As Microsoft developed the successor console, the Xbox One, the company had planned to make the second generation of Kinect hardware a required component of the console, giving a reason for developers to seek to take advantage of it. However, the forced inclusion of Kinect raised concerns related to privacy, and among other major changes, Microsoft eventually eliminated the requirement for Kinect to be always connected to the Xbox One, though still bundled Kinect with the console on its release in November 2013. A market for Kinect-based games still did not emerge after the Xbox Ones launch, and Microsoft eventually eliminated the Kinect from the Xbox One bundles, while later hardware revisions eliminated the Kinect-specific ports on the console, requiring a special USB adapter instead. ![]() Kinect V2 Skeleton Drivers And SoftwareShortly after the November 2010 release, users were able to hack into the Kinect and develop hardware drivers and software interfaces to be used on Microsoft Windows personal computers and other systems. Microsoft, after initially objecting to the potential security issues raised by these hacks, changed course and endorsed these efforts, and released its own software development kit for non-commercial applications. The company later rebranded the Kinect hardware into Kinect for Windows in 2012, allowing for commercial applications. A second-generation Kinect for Windows, based on the Xbox One unit, was released in 2014, though Microsoft ultimately terminated this line and directed users to use the Xbox One Kinect as it was functionally equivalent. Following the discontinuation of the Xbox line of Kinect sensors, Microsoft released a non-gaming version as the Azure Kinect, which incorporates Microsoft Azure cloud computing applications among the devices functionalities. Part of the Kinect technology was also used within Microsofts Hololens project. Microsoft had been interested in a 3D camera for the Xbox line earlier but because the technology had not been refined, had placed it in the Boneyard, a collection of possible technology they could not immediately work on. They showed off their system at the 2006 Game Developers Conference, where Microsofts Alex Kipman, the general manager of hardware incubation, saw the potential in PrimeSenses technology for the Xbox system. Microsoft began discussions with PrimeSense about what would need to be done to make their product more consumer-friendly: not only improvements in the capabilities of depth-sensing cameras, but a reduction in size and cost, and a means to manufacturer the units at scale was required. PrimeSense spent the next few years working at these improvements. The Wiis central feature was the Wii Remote, a handheld device that was detected by the Wii through a motion sensor bar mounted onto a television screen to enable motion controlled games. Microsoft felt pressure from the Wii, and began looking into depth-sensing in more detail with PrimeSenses hardware, but could not get to the level of motion tracking they desired. While they could determine hand gestures, and sense the general shape of a body, they could not do skeletal tracking. A separate path within Microsoft looked to create an equivalent of the Wii Remote, considering that this type of unit may become standardized similar to how two-thumbstick controllers became a standard feature. However, it was still ultimately Microsofts goal to remove any device between the player and the Xbox.
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